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4 uses of information
communication technology in the health sector​

Answers

Answer 1

Answer: See explanation

Explanation:

The uses of information

communication technology in the health sector​ include:

• Improvement in the safety of patients through direct access to case story.

• Keeping track of the progress of the patient.

• Checking of the treatments for a disease it illness online.

• It's also vital for the electronic storage of the medical data.


Related Questions

your computer has been running slowly and you suspect it because its is low on memory. you review the hardware configuration and find that computer has only 4gb of ram. how can you determine how much memory your computer should have to run properly?​

Answers

By downloading software that is capable of checking live Ram usage/need. GIVE BRAINLIST

In which category would Jamal most likely find an appropriate template for his report?

Designs
Diagrams
Education
Personal

Answers

Answer:

Education

Explanation:

What are some examples and non-examples of digital etiquette?

Answers

Answer:

saying hello to strangers and standing up to cyber bullies

using all caps. cyber bullying. cursing. stalking

dont download that file

3. Write a program to find the area of a triangle using functions. a. Write a function getData() for user to input the length and the perpendicular height of a triangle. No return statement for this function. b. Write a function trigArea() to calculate the area of a triangle. Return the area to the calling function. c. Write a function displayData() to print the length, height, and the area of a triangle ( use your print string) d. Write the main() function to call getData(), call trigArea() and call displayData().

Answers

Answer:

The program in C++ is as follows:

#include<iostream>

using namespace std;

void displayData(int height, int length, double Area){

   printf("Height: %d \n", height);

   printf("Length: %d \n", length);

printf("Area: %.2f \n", Area);

}

double trigArea(int height, int length){

double area = 0.5 * height * length;

   displayData(height,length,area);

   return area;

}

void getData(){

   int h,l;

   cin>>h>>l;

   trigArea(h,l);

}

int main(){

   getData();

   return 0;

}

Explanation:

See attachment for complete program where comments are used to explain the solution

Note that common skills are listed toward the top, and less common skills are listed toward the bottom. According to O*NET, what are common skills needed by Secondary School Special Education Teachers? Check all that apply.

instructing
installation
learning strategies
repairing
active listening
technology design

Answers

Answer:

A. Instucting   C. Learning Strategies   E. Active Listening

Explanation:

Got it right on assignment

the importance of optimizing a code

Answers

Answer:

Definition and Properties. Code optimization is any method of code modification to improve code quality and efficiency. A program may be optimized so that it becomes a smaller size, consumes less memory, executes more rapidly, or performs fewer input/output operations.

d) State any three (3) reasons why users attach speakers to their computer?​

Answers

Answer:

the purpose of speakers is to produce audio output that can be heard by the listener. Speakers are transducers that convert electromagnetic waves into sound waves. The speakers receive audio input from a device such as a computer or an audio receiver.

Explanation: Hope this helps!

Can someone please help me I will mark u brilliant

Answers

Answer: “Frame rate (expressed in frames per second or FPS) is the frequency (rate) at which consecutive images called frames appear on a display. The term applies equally to film and video cameras, computer graphics, and motion capture systems. Frame rate may also be called the frame frequency, and be expressed in hertz” this is what I searched up and maybe you can see what’s similar

Explanation: I think it’s yellow

Answer: The answer is the first box, the rate at which frames in an animation are shown, typically measured in frames per second.

Parts of a computer software

Answers

Answer:

I think application software

utility software

networking software

1-(50 points) The function sum_n_avgcomputes the sum and the average of three input arguments and relays its results through two output parameters.a)Write a prototype for a function sum_n_avgthat accepts three double-type inputparameters and returns two output parameters through reference.b)Write the function definition for function sum_n_avg. The function definition is where the actual computations are performed.c)Write a function call in main ()forsum_n_avg. The function call can look like below free

Answers

Answer:

The program in C++ is as follows:

#include <iostream>

using namespace std;

double *sum_n_avg(double n1, double n2, double n3);

int main () {

   double n1, n2, n3;

   cout<<"Enter 3 inputs: ";

   cin>>n1>>n2>>n3;

   double *p;

   p = sum_n_avg(n1,n2,n3);

   cout<<"Sum: "<<*(p + 0) << endl;

   cout<<"Average: "<<*(p + 1) << endl;

  return 0;

}

double *sum_n_avg(double n1, double n2, double n3) {

  static double arr[2];

  arr[0] = n1 + n2 + n3;

  arr[1] = arr[0]/3;

  return arr;

}

Explanation:

This defines the function prototype

double *sum_n_avg(double n1, double n2, double n3);

The main begins here

int main () {

This declares variables for input

   double n1, n2, n3;

This prompts the user for 3 inputs

   cout<<"Enter 3 inputs: ";

This gets user inputs

   cin>>n1>>n2>>n3;

This declares a pointer to get the returned values from the function

   double *p;

This passes n1, n2 and n3 to the function and gets the sum and average, in return.

   p = sum_n_avg(n1,n2,n3);

Print sum and average

   cout<<"Sum: "<<*(p + 0) << endl;

   cout<<"Average: "<<*(p + 1) << endl;

  return 0;

}

The function begins here

double *sum_n_avg(double n1, double n2, double n3) {

Declare a static array

  static double arr[2];

Calculate sum

  arr[0] = n1 + n2 + n3;

Calculate average

  arr[1] = arr[0]/3;

Return the array to main

  return arr;

}

What is a computer system model and explain?

Answers

Answer:

Systems modeling or system modeling is the interdisciplinary study of the use of models to conceptualize and construct systems in business and IT development. A common type of systems modeling is function modeling, with specific techniques such as the Functional Flow Block Diagram and IDEF0.

Explanation:

have a great day

A system performance assessment that is being utilized to forecast environmental circumstances, is a system model. A further explanation is provided below.

Manufacturers or consumers build including using theoretical model scheduling for construction project system stability, project capability, bottlenecks analysis as well as control systems configuration. This lecture is about the development of system models with an existing process or operational model.

Learn more about the Computer system model here:

https://brainly.com/question/20292974

Write a Python program that allows the user to enter any number of non-negative floating-point values. The user terminates the input list with any negative value. The program then prints the sum, average (arithmetic mean), maximum, and minimum of the values entered. Algorithm: Get all positive numbers from the user Terminate the list of numbers when user enters a negative

Answers

Answer:

The program in Python is as follows:

nums = []

isum = 0

num = int(input("Num: "))

while num >= 0:

   isum+=num

   nums.append(num)

   num = int(input("Num: "))

   

print("Sum: ",isum)

print("Average: ",isum/len(nums))

print("Minimum: ",min(nums))

print("Maximum: ",max(nums))

Explanation:

My solution uses list to answer the question

This initializes an empty list, num

nums = []

This initializes the sum of the input to 0

isum = 0

This prompts the user for input

num = int(input("Num: "))

The loop is repeated until the user enters a negative number

while num >= 0:

This calculates the sum of the list

   isum+=num

This appends the input to the list

   nums.append(num)

This prompts the user for another input

   num = int(input("Num: "))

   

This prints the sum of the list

print("Sum: ",isum)

This prints the average of the list

print("Average: ",isum/len(nums))

This prints the minimum of the list

print("Minimum: ",min(nums))

This prints the maximum of the list

print("Maximum: ",max(nums))

Create a script that will determine how many of each currency type are needed to make change for a given amount of dollar and cents. Input Asks the user for a dollar and cents amount as a single decimal number. Output The program should indicate how many of each of these are needed for the given amount: $20 bills $10 bills $5 bills $1 bills Quarters ($0.25 coin) Dimes ($0.10 coin) Nickels ($0.05 coin) Pennies ($0.01 coin) If a dollar or coin is not needed (its quantity required is 0), do not print it.

Answers

Answer:

The program in Python is as follows:

dollar = float(input("Dollars: "))

t20bill = int(dollar//20)

dollar -= t20bill * 20

t10bill = int(dollar//10)

dollar -= t10bill * 10

t5bill = int(dollar//5)

dollar -= t5bill * 5

t1bill = int(dollar//1)

dollar-= t1bill * 1

qtr = int(dollar//0.25)

dollar -= qtr * 0.25

dime = int(dollar//0.10)

dollar -= dime * 0.10

nkl = int(dollar//0.05)

dollar -= nkl * 0.05

pny = round(dollar/0.01)

if t20bill != 0:    print(t20bill,"$20 bills")

if t10bill != 0:    print(t10bill,"$10 bills")

if t5bill != 0:    print(t5bill,"$5 bills")

if t1bill != 0:    print(t1bill,"$1 bills")

if qtr != 0:    print(qtr,"quarters")

if dime != 0:    print(dime,"dimes")

if nkl != 0:    print(nkl,"nickels")

if pny != 0:    print(pny,"pennies")

Explanation:

This gets input for dollars

dollar = float(input("Dollars: "))

Calculate the number of $20 bills

t20bill = int(dollar//20)

Calculate the remaining dollars

dollar -= t20bill * 20

Calculate the number of $10 bills

t10bill = int(dollar//10)

Calculate the remaining dollars

dollar -= t10bill * 10

Calculate the number of $5 bills

t5bill = int(dollar//5)

Calculate the remaining dollars

dollar -= t5bill * 5

Calculate the number of $1 bills

t1bill = int(dollar//1)

Calculate the remaining dollars

dollar-= t1bill * 1

Calculate the number of quarter coins

qtr = int(dollar//0.25)

Calculate the remaining dollars

dollar -= qtr * 0.25

Calculate the number of dime coins

dime = int(dollar//0.10)

Calculate the remaining dollars

dollar -= dime * 0.10

Calculate the number of nickel coins

nkl = int(dollar//0.05)

Calculate the remaining dollars

dollar -= nkl * 0.05

Calculate the number of penny coins

pny = round(dollar/0.01)

The following print the number of bills or coins. The if statement is used to prevent printing of 0

if t20bill != 0:    print(t20bill,"$20 bills")

if t10bill != 0:    print(t10bill,"$10 bills")

if t5bill != 0:    print(t5bill,"$5 bills")

if t1bill != 0:    print(t1bill,"$1 bills")

if qtr != 0:    print(qtr,"quarters")

if dime != 0:    print(dime,"dimes")

if nkl != 0:    print(nkl,"nickels")

if pny != 0:    print(pny,"pennies")

What is the first thing you should do when you discover a computer is infected with malware? The second thing?

Answers

Answer:

Quarantine the computer.

Explanation:

Malware can be characterized with negative software capable of causing various damages to a computer, such as theft of data and information, in addition to damage to devices.

In order to avoid having your computer infected with malware, it is essential to have installed reliable malware-checking software, in addition to taking all appropriate security measures when accessing the internet and never clicking on unknown or suspicious links.

Therefore, when realizing that the computer has been infected by malware, it is necessary to quarantine the computer and immediately disconnect from a network so that it does not infect other computers. The quarantine acts as an action where the infected file is moved to an encrypted folder where the malware cannot be executed and spread by the operating system.

Create a class to represent light bulbs
Create a class called Bulb that will represent a light bulb. It should have instance variables for the manufacturer (String), part number (String), wattage (int) and lumens (int). Get and Set methods should be included. Override the equals and to String methods from class Object.
List of Bulbs
Create a class called BulbNode which has fields for the data (a Bulb) and next (BulbNode) instance variables. Include a one-argument constructor which takes a Bulb as a parameter. (For hints, see the PowerPoint on "Static vs. Dynamic Structures".)
public BulbNode (Bulb b) {...}
The instance variables should have protected access. There will not be any get and set methods for the two instance variables.
Create an abstract linked list class called BulbList. This should be a linked list with head node as described in lecture. Modify it so that the data type in the nodes is Bulb. The no-argument constructor should create an empty list with first and last pointing to an empty head node, and length equal to zero. Include an append method in this class.
Create two more linked list classes that extend the abstract class BulbList: One called UnsortedBulbList and one called SortedBulbList, each with appropriate no-argument constructors. Each of these classes should have a method called add(Bulb) that will add a new node to the list. In the case of the UnsortedBulbList it will add it to the end of the list by calling the append method in the super class. In the case of the SortedBulbList it will insert the node in the proper position to keep the list sorted by wattage.
Instantiate two linked lists, and for every Bulb read from the file, add it to the unsorted and sorted lists using the add method. You will end up with the first list having the Bulbs from the input file in the order they were read, and in the second list the Bulbs will be in sorted order.
Display the unsorted and sorted Bulbs in a GUI with a GridLayout of one row and two columns. Put the unsorted Bulbs in the left column, and the sorted Bulbs in the right column.
The input file
There will be an input file provided on Blackboard which contains information about bulbs, one per line, with the manufacturer, part number, wattage and lumens separated by commas, such as:
Phillips, 1237DF2, 100, 1200
You can separate the four items using a StringTokenizer.
Submitting the Project.
You should now have the following files to submit for this project:
Project2.java
Bulb.java
BulbGUI.java
BulbNode.java
BulbList.java
UnsortedBulbList.java
SortedBulblist.java
Submit a jar file.
Rather than upload all the files above separately, we will use Java's facility to create the equivalent of a zip file that is known as a Java Archive file, or "jar" file.
Instructions on how to create a jar file using Eclipse are on Blackboard. Create a jar file called Project2.jar and submit that. Be sure the jar file contains source code, not classes.

Answers

Answer:

umm

Explanation:

what should the timing of transition slides be per minute? maintain the flow of the presentation to ______ slides per minute.

Answers

Answer:

1-2

Explanation:

It depends on the amount of information that you have on each slide. You want to make sure you're not going too fast but also make sure you arent taking up to much time. Be sure to speak clearly it will make the presentation better by looking clean and time organized. hope this helps :)

For this lab you will write a class to create a user-defined type called Shapes to represent different shapes, their perimeters and their areas. The class should have three fields: shape, which is of type string, and perimeter and area of type double. The program will have to be able to calculate perimeters and areas for circles, triangles, squares and rectangles, which are the known shapes.
2.1 Constructors
Write these constructors:
1. Default constructor that sets the shape to "unknown" and the perimeter and area to 0
2. Constructor with one parameter, shape, that sets the shape, other fields are 0
2.2 Accessors & Mutators
Write the following member methods:
1. setShape()
Modifies the shape field
2. getShape()
Returns the shape field
3. getPerimeter()
Returns the perimeter field
4. getArea()
Returns the area field
Arithmetic Methods in Interface
Write the following member methods to perform arithmetic:
1. setPerimeter(Scanner scnr)
Depending on the shape, prompts the user for appropriate variables (ie width & height for a square, radius for a circle, etc.) and calculates the perimeter of the appropriate shape. The perimeter field should be updates with the new value. If the shape is unknown, then print to the screen that the user must first define a shape before a perimeter can be calculated and set the perimeter to 0.
2. setArea(Scanner scnr)
Depending on the shape, prompts the user for appropriate variables (ie width & height for a square, radius for a circle, etc.) and calculates the area of the appropriate shape. The area field should be updates with the new value. If the shape is unknown, then print to the screen that the user must first define a shape before an area can be calculated and set the area to 0.
2.3 Additional Methods
Create two additional methods of your choice. Be sure to clearly label both of these methods as your own.
2.4 Using another .java file called ShapesTest.java that tests that all of your methods work correctly

Answers

Answer:

========= Shape.java  ===========

//import the Scanner class

import java.util.Scanner;

public class Shape{

   //required fields

  private String shape;

   private double area;

   private double perimeter;

   //default constructor

  public Shape(){

       this.shape = "unknown";

       this.area = 0.0;

       this.perimeter = 0.0;

   }

   //constructor with one parameter

   public Shape(String shape){

       this.setShape(shape);

       this.area = 0.0;

       this.perimeter = 0.0;

   }

   //accessors and mutators

  public void setShape(String shape){

       this.shape = shape;

   }

  public String getShape(){

       return this.shape;

   }

   public double getPerimeter(){

       return this.perimeter;

   }

  public double getArea(){

       return this.area;

   }

  public void setPerimeter(Scanner scr){

       if(this.getShape().equals("circle")){

           System.out.println("Enter the radius of the circle");

           double radius = scr.nextDouble();

           this.perimeter = 2 * 3.142 * radius;

       }

       else if(this.getShape().equals("rectangle")){

           System.out.println("Enter the width");

           double width = scr.nextDouble();

           System.out.println("Enter the height");

           double height = scr.nextDouble();

           this.perimeter = 2 * (width + height);

       }

       else if(this.getShape().equals("square")){

           System.out.println("Enter the height or width");

           double height = scr.nextDouble();

           this.perimeter = 4 * height;

       }

       else if(this.getShape().equals("unknown")){

           System.out.println("You must define a shape first before calculating perimeter");

           this.perimeter = 0.0;

       }

       else {

           System.out.println("You must define a shape first before calculating perimeter");

           this.perimeter = 0.0;

       }

   }

   public void setArea(Scanner scr){

       if(this.getShape().equals("circle")){

           System.out.println("Enter the radius of the circle");

           double radius = scr.nextDouble();

           this.area = 3.142 * radius * radius;

       }

       else if(this.getShape().equals("rectangle")){

           System.out.println("Enter the width");

           double width = scr.nextDouble();

           System.out.println("Enter the height");

           double height = scr.nextDouble();

           this.area = width * height;

       }

       else if(this.getShape().equals("square")){

           System.out.println("Enter the height or width");

           double height = scr.nextDouble();

           this.area = height * height;

       }

       else if(this.getShape().equals("unknown")){

           System.out.println("You must define a shape first before calculating area");

           this.area = 0.0;

       }

       else {

           System.out.println("You must define a shape first before calculating area");

           this.area = 0.0;

       }

   }

   //Own methods

   //1. Method to show the properties of a shape

   public void showProperties(){

       System.out.println();

       System.out.println("The properties of the shape are");

       System.out.println("Shape : " + this.getShape());

       System.out.println("Perimeter : " + this.getPerimeter());

       System.out.println("Area : " + this.getArea());

   

   }

   //2. Method to find and show the difference between the area and perimeter of a shape

   public void getDifference(){

       double diff = this.getArea() - this.getPerimeter();

       System.out.println();

       System.out.println("The difference is " + diff);

   }

}

========= ShapeTest.java  ===========

import java.util.Scanner;

public class ShapeTest {

   public static void main(String [] args){

       Scanner scanner = new Scanner(System.in);

       // create an unknown shape

       Shape shape_unknown = new Shape();

       //get the shape

       System.out.println("The shape is " + shape_unknown.getShape());

       //set the area

       shape_unknown.setArea(scanner);

       //get the area

       System.out.println("The area is " + shape_unknown.getArea());

       //set the perimeter

       shape_unknown.setPerimeter(scanner);

       //get the perimeter

       System.out.println("The perimeter is " + shape_unknown.getPerimeter());

       // create another shape - circle

       Shape shape_circle = new Shape("circle");

       //set the area

       shape_circle.setArea(scanner);

       //get the area

       System.out.println("The area is " + shape_circle.getArea());

       //set the perimeter

       shape_circle.setPerimeter(scanner);

       //get the area

       System.out.println("The perimeter is " + shape_circle.getArea());

       //get the properties

       shape_circle.showProperties();

       //get the difference between area and perimeter

       shape_circle.getDifference();

   }

}

Sample output:

The shape is unknown

You must define a shape first before calculating area

The area is 0.0

You must define a shape first before calculating perimeter

The perimeter is 0.0

Enter the radius of the circle

>> 12

The area is 452.448

Enter the radius of the circle

>> 12

The perimeter is 452.448

The properties of the shape are

Shape : circle

Perimeter : 75.408

Area : 452.448

The difference is 377.03999999999996

Explanation:

The code above is written in Java. It contains comments explaining important parts of the code. Please go through the code for more explanations. For better formatting, the sample output together with the code files have also been attached to this response.

Use the drop-down menus to answer questions about the options in the Window group. Which command allows a user to view presentations side by side? Which command allows a user to show one presentation overlapping another? Which command allows a user to jump from one presentation to another?

Answers

Answer:

Look at the attached file for the correct answer to  this question on edge:

Explanation:

The command allows a user to jump from one presentation to another Switch windows.

What is Switch windows?

Flip is similar to the Task view feature, although it operates somewhat differently. Click the Task view button in the taskbar's lower-left corner to launch Task view.

As an alternative, you can use your keyboard's Windows key and Tab. You can click on any open window to select it from a list of all your open windows.

It may be challenging to view the desktop if you have many windows open at once. When this occurs, you can minimize all currently open windows by clicking the taskbar's bottom-right corner. Simply click it once again to bring back the minimized windows.

Therefore, The command allows a user to jump from one presentation to another Switch windows.

To learn more about Windows, refer to the link:

https://brainly.com/question/13502522

#SPJ3

IPSec or internet Protocol Security is an extension of the Internet Protocol. What does IPSec use to provide network security?

Answers

Answer:

In computing, Internet Protocol Security ( IPSec ) is a secure network protocol suite that authenticates and encrypts the packets of data to provide secure encrypted communication between two computers over on internet protocol network. It is used in virtual private networks ( VPNs ).

The function below takes one parameter: an integer (begin). Complete the function so that it prints every other number starting at begin down to and including 0, each on a separate line. There are two recommended approaches for this: (1) use a for loop over a range statement with a negative step value, or (2) use a while loop, printing and decrementing the value each time.

1 - def countdown_trigger (begin):
2 i = begin
3 while i < 0:
4 print(i)
5 i -= 1 Restore original file

Answers

Answer:

Follows are code to the given question:

def countdown_trigger(begin):#defining a method countdown_trigger that accepts a parameter

   i = begin#defining variable that holds parameter value

   while i >= 0:#defining while loop that check i value greater than equal to0

       print(i)#print i value

       i -= 2  # decreasing i value by 2  

print(countdown_trigger(2))#calling method

Output:

2

0

None

Explanation:

In this code, a method "countdown_trigger" is declared, that accepts "begin" variable value in its parameters, and inside the method "i" declared, that holds parameters values.

By using a while loop, that checks "i" value which is greater than equal to 0, and prints "value" by decreasing a value by 2.

You have a spreadsheet with population counts for major cities in the United States. Population counts are given in different columns to show breakdown by age groups and gender. The names of cities are listed in rows. You need the population count in column 45 for the city in row 30. What tool could you use to navigate to the cell quickly?

filter

sort

locate

replace

Answers

Answer:

The answer is C. Locate

Explanation: Got it right on edg please mark brainliest

Instructions: Use the tables below to answer the questions that follow:
Total Points
12
Table 1.1
Age
16
1234
1356
1254
1334
Name
Charles
Junior
Carla
Josie
STUDENTS
Class
Gender
3B
Female
35
Male
35
Female
3B
Female
20
21
Payment
$28.00
$32.00
$44.00
$50.00
18
1. State the data type that would be most suitable to use for: (6pts)
a. Class
b. Age
2. How
How many records are in the table?
3. Identify 2 examples of field names in the table above. (4pts)
c. Payment
(2pts)
a.
b.​

Answers

Answer:

1.B

sorry po yan lang alam ko eh sorrt

Explanation:

brainelst po

does anyone play r0bIox

Answers

Answer:

Ah, okay okay, I know that game seems like a MEME, but it's actually good. I know a lot of kids play it and this community is filled with people...

Expain how central processing unit function? ​

Answers

Answer:

Answer of CPU

Explanation:

Central Processing Unit (CPU) consists of the following features − CPU is considered as the brain of the computer. CPU performs all types of data processing operations. It stores data, intermediate results, and instructions (program). It controls the operation of all parts of the computer.

Answer:

A central processing unit (CPU), also called a central processor, main processor or just processor, is the electronic circuitry that executes instructions comprising a computer program.


What sort of query is (strbucks]?


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Starbucks as understood

SimpleScalar is an architectural simulator which enables a study of how different pro-cessor and memory system parameters affect performance and energy efficiency.

a. True
b. False

Answers

Answer:

a. True

Explanation:

SimpleScalar refers to a computer architectural simulating software application or program which was designed and developed by Todd Austin at the University of Wisconsin, Madison, United States of America. It is an open source simulator written with "C" programming language and it's used typically for modelling virtual computer systems having a central processing unit (CPU), memory system parameters (hierarchy), and cache.

The main purpose of SimpleScalar is to avail developers or manufacturers the ability to compare two computers based on their capacities (specifications) without physically building the two computers i.e using a simulation to show or illustrate that computer B is better than computer A, without necessarily having to physically build either of the two computers.

Hence, it is an architectural simulator which makes it possible to study how different central processing units (CPUs), memory hierarchy or system parameters and cache affect the performance and energy efficiency of a computer system.

....is the process whereby you transfer a file from your computer to the Internet.​

Answers

File transfer protocol is the process whereby you transfer a file from your computer to the Internet.​

Answer:

A post is the process whereby you transfer a file from your computer to the Internet.​

Explanation:

Usually, when you post something from the internet, you would get a file from your device, and then post it by the way of your choice. For example, let's say I'm asking a question on Brainly, and I want to post a picture of a graph of a linear function. I would have to get the saved photo from my computer, upload it to the Brainly, and click "ASK YOUR QUESTION". So, a post is the process whereby you transfer a file from your computer to the Internet.​ Hope this helps!

Draw a flowchart to compute sum A=10 & B=20​

Answers

Answer: i add the asnwer

Explanation:

Phone numbers and PIN codes can be easier to remember when you find words that spell out the number on a standard phone keypad. For example, instead of remembering the combination 2633, you can just think of CODE. Write a recursive function that, given a number, yields all possible spellings (which may or may not be real words).

Answers

Answer:

Explanation:

The following is written in Python and the code first creates a simulated keypad with all the characters. Then the function detects the number passed as an input argument and outputs all the possible spelling combinations.

keypad = {

   '2': 'abc',

   '3': 'def',

   '4': 'ghi',

   '5': 'jkl',

   '6': 'mno',

   '7': 'pqrs',

   '8': 'tuv',

   '9': 'wxyz',

}

def word_numbers(number):

 number = str(number)

 wordList = ['']

 for char in number:

   letters = keypad.get(char, '')

   wordList = [prefix+letter for prefix in wordList for letter in letters]

 return wordList

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Answers

Answer:

nice................

Answer:

24

Explanation:

Other Questions
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