File transfer protocol is the process whereby you transfer a file from your computer to the Internet.
Answer:
A post is the process whereby you transfer a file from your computer to the Internet.
Explanation:
Usually, when you post something from the internet, you would get a file from your device, and then post it by the way of your choice. For example, let's say I'm asking a question on Brainly, and I want to post a picture of a graph of a linear function. I would have to get the saved photo from my computer, upload it to the Brainly, and click "ASK YOUR QUESTION". So, a post is the process whereby you transfer a file from your computer to the Internet. Hope this helps!
What sort of query is (strbucks]?
Draw a flowchart to compute sum A=10 & B=20
Answer: i add the asnwer
Explanation:
pls explain the meaning of the word"INTERNET"
Answer:
i would say its a stream of network in which many people use
Explanation:
You have a spreadsheet with population counts for major cities in the United States. Population counts are given in different columns to show breakdown by age groups and gender. The names of cities are listed in rows. You need the population count in column 45 for the city in row 30. What tool could you use to navigate to the cell quickly?
filter
sort
locate
replace
Answer:
The answer is C. Locate
Explanation: Got it right on edg please mark brainliest
The function below takes one parameter: an integer (begin). Complete the function so that it prints every other number starting at begin down to and including 0, each on a separate line. There are two recommended approaches for this: (1) use a for loop over a range statement with a negative step value, or (2) use a while loop, printing and decrementing the value each time.
1 - def countdown_trigger (begin):
2 i = begin
3 while i < 0:
4 print(i)
5 i -= 1 Restore original file
Answer:
Follows are code to the given question:
def countdown_trigger(begin):#defining a method countdown_trigger that accepts a parameter
i = begin#defining variable that holds parameter value
while i >= 0:#defining while loop that check i value greater than equal to0
print(i)#print i value
i -= 2 # decreasing i value by 2
print(countdown_trigger(2))#calling method
Output:
2
0
None
Explanation:
In this code, a method "countdown_trigger" is declared, that accepts "begin" variable value in its parameters, and inside the method "i" declared, that holds parameters values.
By using a while loop, that checks "i" value which is greater than equal to 0, and prints "value" by decreasing a value by 2.
the importance of optimizing a code
Answer:
Definition and Properties. Code optimization is any method of code modification to improve code quality and efficiency. A program may be optimized so that it becomes a smaller size, consumes less memory, executes more rapidly, or performs fewer input/output operations.
Parts of a computer software
Answer:
I think application software
utility software
networking software
In which category would Jamal most likely find an appropriate template for his report?
Designs
Diagrams
Education
Personal
Answer:
Education
Explanation:
your computer has been running slowly and you suspect it because its is low on memory. you review the hardware configuration and find that computer has only 4gb of ram. how can you determine how much memory your computer should have to run properly?
What is a computer system model and explain?
Answer:
Systems modeling or system modeling is the interdisciplinary study of the use of models to conceptualize and construct systems in business and IT development. A common type of systems modeling is function modeling, with specific techniques such as the Functional Flow Block Diagram and IDEF0.
Explanation:
have a great day
A system performance assessment that is being utilized to forecast environmental circumstances, is a system model. A further explanation is provided below.
Manufacturers or consumers build including using theoretical model scheduling for construction project system stability, project capability, bottlenecks analysis as well as control systems configuration. This lecture is about the development of system models with an existing process or operational model.
Learn more about the Computer system model here:
https://brainly.com/question/20292974
Use the drop-down menus to answer questions about the options in the Window group. Which command allows a user to view presentations side by side? Which command allows a user to show one presentation overlapping another? Which command allows a user to jump from one presentation to another?
Answer:
Look at the attached file for the correct answer to this question on edge:
Explanation:
The command allows a user to jump from one presentation to another Switch windows.
What is Switch windows?Flip is similar to the Task view feature, although it operates somewhat differently. Click the Task view button in the taskbar's lower-left corner to launch Task view.
As an alternative, you can use your keyboard's Windows key and Tab. You can click on any open window to select it from a list of all your open windows.
It may be challenging to view the desktop if you have many windows open at once. When this occurs, you can minimize all currently open windows by clicking the taskbar's bottom-right corner. Simply click it once again to bring back the minimized windows.
Therefore, The command allows a user to jump from one presentation to another Switch windows.
To learn more about Windows, refer to the link:
https://brainly.com/question/13502522
#SPJ3
Expain how central processing unit function?
Answer:
Answer of CPU
Explanation:
Central Processing Unit (CPU) consists of the following features − CPU is considered as the brain of the computer. CPU performs all types of data processing operations. It stores data, intermediate results, and instructions (program). It controls the operation of all parts of the computer.
Answer:
A central processing unit (CPU), also called a central processor, main processor or just processor, is the electronic circuitry that executes instructions comprising a computer program.
Design 3 classes: Computer - Superclass
Laptop - Subclass
Desktop - Subclass
You will design these classes to optimize the superclass/subclass relationship by creating instance variables and getter/setter methods.
Include the following instance variables:
int screenSize -
Inches of monitor space
int memory - GB of ram
double batteryLife - Hours of battery life
boolean monitor - Whether or not a monitor is included
Each class should have at least one variable in it.
Once completed, the Tester class should execute without error.
Answer:
Explanation:
The following code is written in Java. It creates the three classes mentioned and a Tester class that contains the main method. The Computer class contains the memory variable since both laptops and Desktops need memory. The screen size variable is placed separately in the Laptop and Desktop class since desktops may or may not have a monitor so this variable cannot be placed in the Computer class. The batteryLife variable is only in the Laptop class because Desktops do not have batteries. Finally, the monitor variable is only placed in the Desktop class since Laptop's come with built-in monitors. The tester class seen in the picture below tests the creation of both of these objects and it executes without any error.
class Computer {
int memory;
public int getMemory() {
return memory;
}
public void setMemory(int memory) {
this.memory = memory;
}
}
class Laptop extends Computer {
int screenSize;
double batteryLife;
public int getScreenSize() {
return screenSize;
}
public void setScreenSize(int screenSize) {
this.screenSize = screenSize;
}
public double getBatteryLife() {
return batteryLife;
}
public void setBatteryLife(double batteryLife) {
this.batteryLife = batteryLife;
}
}
class Desktop extends Computer {
boolean monitor;
int screenSize;
public boolean isMonitor() {
return monitor;
}
public void setMonitor(boolean monitor) {
this.monitor = monitor;
}
public int getScreenSize() {
return screenSize;
}
public void setScreenSize(int screenSize) {
this.screenSize = screenSize;
}
}
class Tester {
public static void main(String[] args) {
Laptop computer1 = new Laptop();
Desktop computer2 = new Desktop();
}
}
For this lab you will write a class to create a user-defined type called Shapes to represent different shapes, their perimeters and their areas. The class should have three fields: shape, which is of type string, and perimeter and area of type double. The program will have to be able to calculate perimeters and areas for circles, triangles, squares and rectangles, which are the known shapes.
2.1 Constructors
Write these constructors:
1. Default constructor that sets the shape to "unknown" and the perimeter and area to 0
2. Constructor with one parameter, shape, that sets the shape, other fields are 0
2.2 Accessors & Mutators
Write the following member methods:
1. setShape()
Modifies the shape field
2. getShape()
Returns the shape field
3. getPerimeter()
Returns the perimeter field
4. getArea()
Returns the area field
Arithmetic Methods in Interface
Write the following member methods to perform arithmetic:
1. setPerimeter(Scanner scnr)
Depending on the shape, prompts the user for appropriate variables (ie width & height for a square, radius for a circle, etc.) and calculates the perimeter of the appropriate shape. The perimeter field should be updates with the new value. If the shape is unknown, then print to the screen that the user must first define a shape before a perimeter can be calculated and set the perimeter to 0.
2. setArea(Scanner scnr)
Depending on the shape, prompts the user for appropriate variables (ie width & height for a square, radius for a circle, etc.) and calculates the area of the appropriate shape. The area field should be updates with the new value. If the shape is unknown, then print to the screen that the user must first define a shape before an area can be calculated and set the area to 0.
2.3 Additional Methods
Create two additional methods of your choice. Be sure to clearly label both of these methods as your own.
2.4 Using another .java file called ShapesTest.java that tests that all of your methods work correctly
========= Shape.java ===========
//import the Scanner class
import java.util.Scanner;
public class Shape{
//required fields
private String shape;
private double area;
private double perimeter;
//default constructor
public Shape(){
this.shape = "unknown";
this.area = 0.0;
this.perimeter = 0.0;
}
//constructor with one parameter
public Shape(String shape){
this.setShape(shape);
this.area = 0.0;
this.perimeter = 0.0;
}
//accessors and mutators
public void setShape(String shape){
this.shape = shape;
}
public String getShape(){
return this.shape;
}
public double getPerimeter(){
return this.perimeter;
}
public double getArea(){
return this.area;
}
public void setPerimeter(Scanner scr){
if(this.getShape().equals("circle")){
System.out.println("Enter the radius of the circle");
double radius = scr.nextDouble();
this.perimeter = 2 * 3.142 * radius;
}
else if(this.getShape().equals("rectangle")){
System.out.println("Enter the width");
double width = scr.nextDouble();
System.out.println("Enter the height");
double height = scr.nextDouble();
this.perimeter = 2 * (width + height);
}
else if(this.getShape().equals("square")){
System.out.println("Enter the height or width");
double height = scr.nextDouble();
this.perimeter = 4 * height;
}
else if(this.getShape().equals("unknown")){
System.out.println("You must define a shape first before calculating perimeter");
this.perimeter = 0.0;
}
else {
System.out.println("You must define a shape first before calculating perimeter");
this.perimeter = 0.0;
}
}
public void setArea(Scanner scr){
if(this.getShape().equals("circle")){
System.out.println("Enter the radius of the circle");
double radius = scr.nextDouble();
this.area = 3.142 * radius * radius;
}
else if(this.getShape().equals("rectangle")){
System.out.println("Enter the width");
double width = scr.nextDouble();
System.out.println("Enter the height");
double height = scr.nextDouble();
this.area = width * height;
}
else if(this.getShape().equals("square")){
System.out.println("Enter the height or width");
double height = scr.nextDouble();
this.area = height * height;
}
else if(this.getShape().equals("unknown")){
System.out.println("You must define a shape first before calculating area");
this.area = 0.0;
}
else {
System.out.println("You must define a shape first before calculating area");
this.area = 0.0;
}
}
//Own methods
//1. Method to show the properties of a shape
public void showProperties(){
System.out.println();
System.out.println("The properties of the shape are");
System.out.println("Shape : " + this.getShape());
System.out.println("Perimeter : " + this.getPerimeter());
System.out.println("Area : " + this.getArea());
}
//2. Method to find and show the difference between the area and perimeter of a shape
public void getDifference(){
double diff = this.getArea() - this.getPerimeter();
System.out.println();
System.out.println("The difference is " + diff);
}
}
========= ShapeTest.java ===========
import java.util.Scanner;
public class ShapeTest {
public static void main(String [] args){
Scanner scanner = new Scanner(System.in);
// create an unknown shape
Shape shape_unknown = new Shape();
//get the shape
System.out.println("The shape is " + shape_unknown.getShape());
//set the area
shape_unknown.setArea(scanner);
//get the area
System.out.println("The area is " + shape_unknown.getArea());
//set the perimeter
shape_unknown.setPerimeter(scanner);
//get the perimeter
System.out.println("The perimeter is " + shape_unknown.getPerimeter());
// create another shape - circle
Shape shape_circle = new Shape("circle");
//set the area
shape_circle.setArea(scanner);
//get the area
System.out.println("The area is " + shape_circle.getArea());
//set the perimeter
shape_circle.setPerimeter(scanner);
//get the area
System.out.println("The perimeter is " + shape_circle.getArea());
//get the properties
shape_circle.showProperties();
//get the difference between area and perimeter
shape_circle.getDifference();
}
}
Sample output:
The shape is unknown
You must define a shape first before calculating area
The area is 0.0
You must define a shape first before calculating perimeter
The perimeter is 0.0
Enter the radius of the circle
>> 12
The area is 452.448
Enter the radius of the circle
>> 12
The perimeter is 452.448
The properties of the shape are
Shape : circle
Perimeter : 75.408
Area : 452.448
The difference is 377.03999999999996
Explanation:
The code above is written in Java. It contains comments explaining important parts of the code. Please go through the code for more explanations. For better formatting, the sample output together with the code files have also been attached to this response.
does anyone play r0bIox
Answer:
Ah, okay okay, I know that game seems like a MEME, but it's actually good. I know a lot of kids play it and this community is filled with people...
3. Write a program to find the area of a triangle using functions. a. Write a function getData() for user to input the length and the perpendicular height of a triangle. No return statement for this function. b. Write a function trigArea() to calculate the area of a triangle. Return the area to the calling function. c. Write a function displayData() to print the length, height, and the area of a triangle ( use your print string) d. Write the main() function to call getData(), call trigArea() and call displayData().
Answer:
The program in C++ is as follows:
#include<iostream>
using namespace std;
void displayData(int height, int length, double Area){
printf("Height: %d \n", height);
printf("Length: %d \n", length);
printf("Area: %.2f \n", Area);
}
double trigArea(int height, int length){
double area = 0.5 * height * length;
displayData(height,length,area);
return area;
}
void getData(){
int h,l;
cin>>h>>l;
trigArea(h,l);
}
int main(){
getData();
return 0;
}
Explanation:
See attachment for complete program where comments are used to explain the solution
IPSec or internet Protocol Security is an extension of the Internet Protocol. What does IPSec use to provide network security?
Answer:
In computing, Internet Protocol Security ( IPSec ) is a secure network protocol suite that authenticates and encrypts the packets of data to provide secure encrypted communication between two computers over on internet protocol network. It is used in virtual private networks ( VPNs ).
Can someone please help me I will mark u brilliant
Answer: “Frame rate (expressed in frames per second or FPS) is the frequency (rate) at which consecutive images called frames appear on a display. The term applies equally to film and video cameras, computer graphics, and motion capture systems. Frame rate may also be called the frame frequency, and be expressed in hertz” this is what I searched up and maybe you can see what’s similar
Explanation: I think it’s yellow
Answer: The answer is the first box, the rate at which frames in an animation are shown, typically measured in frames per second.
What is the first thing you should do when you discover a computer is infected with malware? The second thing?
Answer:
Quarantine the computer.
Explanation:
Malware can be characterized with negative software capable of causing various damages to a computer, such as theft of data and information, in addition to damage to devices.
In order to avoid having your computer infected with malware, it is essential to have installed reliable malware-checking software, in addition to taking all appropriate security measures when accessing the internet and never clicking on unknown or suspicious links.
Therefore, when realizing that the computer has been infected by malware, it is necessary to quarantine the computer and immediately disconnect from a network so that it does not infect other computers. The quarantine acts as an action where the infected file is moved to an encrypted folder where the malware cannot be executed and spread by the operating system.
SimpleScalar is an architectural simulator which enables a study of how different pro-cessor and memory system parameters affect performance and energy efficiency.
a. True
b. False
Answer:
a. True
Explanation:
SimpleScalar refers to a computer architectural simulating software application or program which was designed and developed by Todd Austin at the University of Wisconsin, Madison, United States of America. It is an open source simulator written with "C" programming language and it's used typically for modelling virtual computer systems having a central processing unit (CPU), memory system parameters (hierarchy), and cache.
The main purpose of SimpleScalar is to avail developers or manufacturers the ability to compare two computers based on their capacities (specifications) without physically building the two computers i.e using a simulation to show or illustrate that computer B is better than computer A, without necessarily having to physically build either of the two computers.
Hence, it is an architectural simulator which makes it possible to study how different central processing units (CPUs), memory hierarchy or system parameters and cache affect the performance and energy efficiency of a computer system.
Instructions: Use the tables below to answer the questions that follow:
Total Points
12
Table 1.1
Age
16
1234
1356
1254
1334
Name
Charles
Junior
Carla
Josie
STUDENTS
Class
Gender
3B
Female
35
Male
35
Female
3B
Female
20
21
Payment
$28.00
$32.00
$44.00
$50.00
18
1. State the data type that would be most suitable to use for: (6pts)
a. Class
b. Age
2. How
How many records are in the table?
3. Identify 2 examples of field names in the table above. (4pts)
c. Payment
(2pts)
a.
b.
Answer:
1.B
sorry po yan lang alam ko eh sorrt
Explanation:
brainelst po
Create a script that will determine how many of each currency type are needed to make change for a given amount of dollar and cents. Input Asks the user for a dollar and cents amount as a single decimal number. Output The program should indicate how many of each of these are needed for the given amount: $20 bills $10 bills $5 bills $1 bills Quarters ($0.25 coin) Dimes ($0.10 coin) Nickels ($0.05 coin) Pennies ($0.01 coin) If a dollar or coin is not needed (its quantity required is 0), do not print it.
Answer:
The program in Python is as follows:
dollar = float(input("Dollars: "))
t20bill = int(dollar//20)
dollar -= t20bill * 20
t10bill = int(dollar//10)
dollar -= t10bill * 10
t5bill = int(dollar//5)
dollar -= t5bill * 5
t1bill = int(dollar//1)
dollar-= t1bill * 1
qtr = int(dollar//0.25)
dollar -= qtr * 0.25
dime = int(dollar//0.10)
dollar -= dime * 0.10
nkl = int(dollar//0.05)
dollar -= nkl * 0.05
pny = round(dollar/0.01)
if t20bill != 0: print(t20bill,"$20 bills")
if t10bill != 0: print(t10bill,"$10 bills")
if t5bill != 0: print(t5bill,"$5 bills")
if t1bill != 0: print(t1bill,"$1 bills")
if qtr != 0: print(qtr,"quarters")
if dime != 0: print(dime,"dimes")
if nkl != 0: print(nkl,"nickels")
if pny != 0: print(pny,"pennies")
Explanation:
This gets input for dollars
dollar = float(input("Dollars: "))
Calculate the number of $20 bills
t20bill = int(dollar//20)
Calculate the remaining dollars
dollar -= t20bill * 20
Calculate the number of $10 bills
t10bill = int(dollar//10)
Calculate the remaining dollars
dollar -= t10bill * 10
Calculate the number of $5 bills
t5bill = int(dollar//5)
Calculate the remaining dollars
dollar -= t5bill * 5
Calculate the number of $1 bills
t1bill = int(dollar//1)
Calculate the remaining dollars
dollar-= t1bill * 1
Calculate the number of quarter coins
qtr = int(dollar//0.25)
Calculate the remaining dollars
dollar -= qtr * 0.25
Calculate the number of dime coins
dime = int(dollar//0.10)
Calculate the remaining dollars
dollar -= dime * 0.10
Calculate the number of nickel coins
nkl = int(dollar//0.05)
Calculate the remaining dollars
dollar -= nkl * 0.05
Calculate the number of penny coins
pny = round(dollar/0.01)
The following print the number of bills or coins. The if statement is used to prevent printing of 0
if t20bill != 0: print(t20bill,"$20 bills")
if t10bill != 0: print(t10bill,"$10 bills")
if t5bill != 0: print(t5bill,"$5 bills")
if t1bill != 0: print(t1bill,"$1 bills")
if qtr != 0: print(qtr,"quarters")
if dime != 0: print(dime,"dimes")
if nkl != 0: print(nkl,"nickels")
if pny != 0: print(pny,"pennies")
1-(50 points) The function sum_n_avgcomputes the sum and the average of three input arguments and relays its results through two output parameters.a)Write a prototype for a function sum_n_avgthat accepts three double-type inputparameters and returns two output parameters through reference.b)Write the function definition for function sum_n_avg. The function definition is where the actual computations are performed.c)Write a function call in main ()forsum_n_avg. The function call can look like below free
Answer:
The program in C++ is as follows:
#include <iostream>
using namespace std;
double *sum_n_avg(double n1, double n2, double n3);
int main () {
double n1, n2, n3;
cout<<"Enter 3 inputs: ";
cin>>n1>>n2>>n3;
double *p;
p = sum_n_avg(n1,n2,n3);
cout<<"Sum: "<<*(p + 0) << endl;
cout<<"Average: "<<*(p + 1) << endl;
return 0;
}
double *sum_n_avg(double n1, double n2, double n3) {
static double arr[2];
arr[0] = n1 + n2 + n3;
arr[1] = arr[0]/3;
return arr;
}
Explanation:
This defines the function prototype
double *sum_n_avg(double n1, double n2, double n3);
The main begins here
int main () {
This declares variables for input
double n1, n2, n3;
This prompts the user for 3 inputs
cout<<"Enter 3 inputs: ";
This gets user inputs
cin>>n1>>n2>>n3;
This declares a pointer to get the returned values from the function
double *p;
This passes n1, n2 and n3 to the function and gets the sum and average, in return.
p = sum_n_avg(n1,n2,n3);
Print sum and average
cout<<"Sum: "<<*(p + 0) << endl;
cout<<"Average: "<<*(p + 1) << endl;
return 0;
}
The function begins here
double *sum_n_avg(double n1, double n2, double n3) {
Declare a static array
static double arr[2];
Calculate sum
arr[0] = n1 + n2 + n3;
Calculate average
arr[1] = arr[0]/3;
Return the array to main
return arr;
}
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⣷⣻⣅⠑⢌⠢⠁⢐⠠⠑⡐⠐⠌⡪⠮⡫⠪⡪⡪⣺⢸⠰⠡⠠⠐⢱⠨⡪⡪⡰
⣯⢷⣟⣇⡂⡂⡌⡀⠀⠁⡂⠅⠂⠀⡑⡄⢇⠇⢝⡨⡠⡁⢐⠠⢀⢪⡐⡜⡪⡊
⣿⢽⡾⢹⡄⠕⡅⢇⠂⠑⣴⡬⣬⣬⣆⢮⣦⣷⣵⣷⡗⢃⢮⠱⡸⢰⢱⢸⢨⢌
⣯⢯⣟⠸⣳⡅⠜⠔⡌⡐⠈⠻⠟⣿⢿⣿⣿⠿⡻⣃⠢⣱⡳⡱⡩⢢⠣⡃⠢⠁
⡯⣟⣞⡇⡿⣽⡪⡘⡰⠨⢐⢀⠢⢢⢄⢤⣰⠼⡾⢕⢕⡵⣝⠎⢌⢪⠪⡘⡌⠀
⡯⣳⠯⠚⢊⠡⡂⢂⠨⠊⠔⡑⠬⡸⣘⢬⢪⣪⡺⡼⣕⢯⢞⢕⢝⠎⢻⢼⣀⠀
⠁⡂⠔⡁⡢⠣⢀⠢⠀⠅⠱⡐⡱⡘⡔⡕⡕⣲⡹⣎⡮⡏⡑⢜⢼⡱⢩⣗⣯⣟
⢀⢂⢑⠀⡂⡃⠅⠊⢄⢑⠠⠑⢕⢕⢝⢮⢺⢕⢟⢮⢊⢢⢱⢄⠃⣇⣞⢞⣞⢾
⢀⠢⡑⡀⢂⢊⠠⠁⡂⡐⠀⠅⡈⠪⠪⠪⠣⠫⠑⡁⢔⠕⣜⣜⢦⡰⡎⡯⡾⡽
Answer:
nice................
Answer:
24
Explanation:
What are some examples and non-examples of digital etiquette?
Answer:
saying hello to strangers and standing up to cyber bullies
using all caps. cyber bullying. cursing. stalking
dont download that file
Implement your interface from Chapter using event handling In Chapter your assignment was to Design a universal remote control for an entertainment system (cable / TV, etc). Create the interface as an IntelliJ project. Or to design the telephone interface for a smartphone. Also, create the interface as an IntelliJ project In this assignment, you need to have event listeners associated with the components on the GUI.
The assignment cannot be created using the GUI Drag and Drop features in NetBeans. You must actually code the GUI application using a coding framework similar to one described and illustrated in chapter on GUI development in the courses textbook.
In this assignment you need to have event listeners associated with the components on the GUI. This assignment is about creating a few event handlers to acknowledge activity on your interface. Acknowledgment of activity can be as simple as displaying a text message when an event occurs with a component on your interface such as; a button is pressed, a checkbox or radio button is clicked, a slider is moved or a combo box item is selected.
Too much to read,Thanks for the points
Note that common skills are listed toward the top, and less common skills are listed toward the bottom. According to O*NET, what are common skills needed by Secondary School Special Education Teachers? Check all that apply.
instructing
installation
learning strategies
repairing
active listening
technology design
Answer:
A. Instucting C. Learning Strategies E. Active Listening
Explanation:
Got it right on assignment
Phone numbers and PIN codes can be easier to remember when you find words that spell out the number on a standard phone keypad. For example, instead of remembering the combination 2633, you can just think of CODE. Write a recursive function that, given a number, yields all possible spellings (which may or may not be real words).
Answer:
Explanation:
The following is written in Python and the code first creates a simulated keypad with all the characters. Then the function detects the number passed as an input argument and outputs all the possible spelling combinations.
keypad = {
'2': 'abc',
'3': 'def',
'4': 'ghi',
'5': 'jkl',
'6': 'mno',
'7': 'pqrs',
'8': 'tuv',
'9': 'wxyz',
}
def word_numbers(number):
number = str(number)
wordList = ['']
for char in number:
letters = keypad.get(char, '')
wordList = [prefix+letter for prefix in wordList for letter in letters]
return wordList
Write a Python program that allows the user to enter any number of non-negative floating-point values. The user terminates the input list with any negative value. The program then prints the sum, average (arithmetic mean), maximum, and minimum of the values entered. Algorithm: Get all positive numbers from the user Terminate the list of numbers when user enters a negative
Answer:
The program in Python is as follows:
nums = []
isum = 0
num = int(input("Num: "))
while num >= 0:
isum+=num
nums.append(num)
num = int(input("Num: "))
print("Sum: ",isum)
print("Average: ",isum/len(nums))
print("Minimum: ",min(nums))
print("Maximum: ",max(nums))
Explanation:
My solution uses list to answer the question
This initializes an empty list, num
nums = []
This initializes the sum of the input to 0
isum = 0
This prompts the user for input
num = int(input("Num: "))
The loop is repeated until the user enters a negative number
while num >= 0:
This calculates the sum of the list
isum+=num
This appends the input to the list
nums.append(num)
This prompts the user for another input
num = int(input("Num: "))
This prints the sum of the list
print("Sum: ",isum)
This prints the average of the list
print("Average: ",isum/len(nums))
This prints the minimum of the list
print("Minimum: ",min(nums))
This prints the maximum of the list
print("Maximum: ",max(nums))
what should the timing of transition slides be per minute? maintain the flow of the presentation to ______ slides per minute.
Answer:
1-2
Explanation:
It depends on the amount of information that you have on each slide. You want to make sure you're not going too fast but also make sure you arent taking up to much time. Be sure to speak clearly it will make the presentation better by looking clean and time organized. hope this helps :)